ECS Architecture
Built on bitECS for data-oriented design. Achieve maximum performance with cache-friendly memory layouts.
High performance web-based game engine and editor
import { createWorld, addEntity, addComponent } from '@web-engine-dev/core';
// Create your game world
const world = createWorld();
const player = addEntity(world);
addComponent(world, Transform, player, {
position: [0, 1, 0],
rotation: [0, 0, 0, 1],
scale: [1, 1, 1]
});
A complete game engine designed for the modern web. From rapid prototyping to production deployment.
Built on bitECS for data-oriented design. Achieve maximum performance with cache-friendly memory layouts.
Next-gen rendering with Three.js. Automatic fallback to WebGL for broad compatibility.
Intuitive scene editor with hierarchy, inspector, and real-time preview. No code required to start.
Deploy anywhere with a URL. No plugins, no downloads. Works on desktop and mobile browsers.
Built-in Colyseus integration for real-time multiplayer. Server-authoritative by default.
Rapier3D physics with WASM performance. Rigid bodies, colliders, and joints out of the box.
Node-based visual scripting for non-programmers. Full TypeScript support for developers.
Full type safety across the entire stack. IntelliSense support in your favorite IDE.
Battle-tested architecture. Comprehensive documentation and active community support.
Automatic texture compression, mesh optimization, and lazy loading for fast load times.
Full free evaluation available online. Contact us for custom pricing tailored to your needs.
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